Hello, XD Plugin! Hands-on API Workshop

We’re excited to announce a workshop for Adobe XD plugin APIs at the GWA headquarter in Frankfurt on May 10th. Join us to learn first hand from the Adobe platform and ecosystem team about Adobe XD, its plugin ecosystem, and how to build your own XD plugins.

Join Adobe staff for a full-day workshop to learn about Adobe XD, XD plugins, the JavaScript APIs, and how to build your own plugins.

Things you’ll learn at this workshop:

  • What Adobe XD is and the current state of the XD plugin ecosystem
  • What the XD plugin APIs enable you to do, with real-world examples
  • How to build your first XD plugin project, with hands-on support from Adobe staff

Participation fee: 25,00 Euro (plus VAT)

Register now!

10. May 2019

Hello, XD Plugin! Hands-on API Workshop



Why design tools?

Experience design has become a hot topic for product creators and teams worldwide, in part because in crowded marketplaces, delivering a great customer experience is a strong differentiator.

The design tools that a team uses have a big impact on the team’s ability to execute and the products they produce. A great design tool can make it possible to ideate quickly, bring ideas to life, include the customer in the product process, simplify collaboration between designers and developers, and more. All of this adds up to saved time, faster iterations, engaged stakeholders, and product experiences that meet customer needs.

Adobe XD solves for this by providing designers with a performant and focused set of design tools, robust prototyping, animation and transitions, voice design, stakeholder collaboration features… and now plugins.



Why plugins?

Adobe XD became extensible in October, making it possible for designers and developers to customize the XD experience like never before through plugins.

XD plugins can automate repetitive tasks, connect designers to external services, and import/export assets and data. Since the launch of the XD plugin APIs, XD plugins are already having a big impact on design workflows around the world.

As a developer or designer, this is your chance to be a part of the early days of the Adobe XD plugin ecosystem. You can opt to publicly ship an XD plugin and get your work in front of designers around the world. Or, you can choose to build private plugins for your team, yourself or your collaboration with your clients.

It’s up to you; we’ll be there to help you get started.

Who is this for?

This event is for anyone interested in the new world of Adobe XD plugins, particularly those who have an interest in trying the JavaScript APIs.

Developers: You are a freelance developer or work in teams with developers and designers. You are familiar with Javascript, and you may have already developed for design tools like Photoshop, Illustrator, Sketch, InVision, Zeplin, or Framer.

Designers, Project Managers: You are a tech-savvy designer or project manager who wants to surface pain points in the design process that XD plugins can address, contribute design work to the plugin development process, or further explore your interest in writing some JavaScript.



09:30 am – Registration/Networking

10:00 am – Adobe XD. The tool, the platform, the ecosystem.

  • Welcome (Ingo Eichel)
  • The Adobe XD platform (Ash Ryan Arnwine)
  • Adobe XD workflows with plugins and success stories (Marie Joshi)

10:50 am – Coffee Break

11: 20 am - How to build your first plugin

  • From "Hello World" to Scenegraph APIs
  • 12:15 am – Lunch
  • Creating Plugin  (Ash Ryan Arnwine)

01:00 pm - Open hack time

03:30 pm - Short concept demos

04:00 pm – End

After the workshop, you’ll have time to demo and discuss your concept or prototype over drinks with the attendees and Adobe staff.


Ingo Eichel

Sr Manager, Creative Cloud Ecosystem

As part of the Creative Cloud Platform and Ecosystem team, Ingo Eichel builds and grows a strong developer and partner ecosystem in EMEA. He drives awareness of the value of the partner integrations and solutions to help customers optimize their workflows and deliver on content velocity. Prior to working for Adobe, Ingo run his own advertising agency and was head of production at a large publisher.



Marie Joshi

Sr Manager, Partner Ecosystem

Marie Joshi manages the partner ecosystem for Creative Cloud. She is responsible for driving awareness of our extensibility ecosystem to ultimately encourage adoption of our best in class partner integrations with Creative Cloud customers.



Ash Ryan Arnwine

Lead Technical Evangelist

Ash Ryan Arnwine is the Lead Technical Evangelist for Adobe Creative Cloud. He leads the Creative Cloud Developer Experience team, dedicated to making sure you can build and ship integrations that creative users around the world love and use every day.




Ready to join us?

Join us to learn first hand from the Adobe platform and ecosystem team about Adobe XD, its plugin ecosystem, and how to build your own XD plugins.